Quantcast
Channel: Answers by "Foose"
Viewing all articles
Browse latest Browse all 34

Answer by Foose

$
0
0
As thornekey says. But what you can do is either writing the code for destroying BOTH gameobjects in each trigger function or do a seperate script that handles all the destroying functions so it will not be destroyed when the gameobject gets destroyed.

Viewing all articles
Browse latest Browse all 34

Trending Articles